Northwest Faerûn, generally referred to as The North, is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. It is a mostly untamed region that lies west of Anauroch and north of the High Moor. The inhabitants of areas further south, in West Faerûn, describe this area in condescension as "the Savage North," which is a reference to the Savage Frontier and a time when its inhabitants were less civilized. In spite of this reputation, the region is home to two of the greatest cities in all of Faerûn: Neverwinter, Jewel of the North, and Waterdeep, the City of Splendors. Also the northern civilized part of The North is called Ten Towns.
PEOPLES OF THE NORTH
The Savage Frontier, or the North, is a harsh and untamed wilderness dotted with fortified settlements and the lairs of terrible monsters. In hundreds of bloodcurdling tales of danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, tribes of fierce barbarians, and half-legendary elf realms might stand for a short time, but none are destined to last. An ore horde or a flight of dragons could sweep them all away tomorrow, leaving nothing but mile upon unmapped mile of wilderness. The Savage Frontier lies between the Sword Coast and the desert of Anauroch, extending as far north as Icewind Dale and as far south as the city of Waterdeep. The denizens of the North are accustomed to cool, mild summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day concern for the people who live here. The North is a land of great mineral wealth and seemingly limitless stands of timber. Here, too, can be found the wealth of history-the plunder of lost civilizations such as Illefarn and Eaerlann, the ancient kingdoms of the gold elves; Delzoun, a long-buried nation of dungeon-dwelling dwarves; and Netheril, a fallen empire of human spellcasters. Throughout the Savage Frontier lie the ruins and dungeons of these and other "forgotten realms." Cities such as Waterdeep, Mirabar, and Neverwinter would like to claim this wealth and knowledge for themselves, but enforcing such claims is next to impossible. The cities have a hard enough time protecting their farmlands and roads from brigands and monsters.